The Learning Mission: Gamification and L2 Italian in Action
This brief conference paper explains what gamification is about and how to use it to teach Italian, thus increasing student motivation an in-class participation.
This post explores how young people navigate the “shadow line” between adolescence and adulthood in a globalized world. Comparing Italy and the U.S., it examines delayed milestones, lost rites of passage, and how meaningful travel and shared rituals can foster true adulthood and global citizenship.
Author Name The paper goes over the talks given at the Italian language workshop that ISI Florence hosted at Palazzo Bargagli…
Author Name In previous introductions to the journal Beyond, study abroad students have been analyzed as “immigrants” (Beyond 2), compared with…
Study abroad in Italy offers more than language classes; it is about learning how Italians truly communicate. By focusing on pragmatics and regional diversity, students can move beyond the “bubble,” connect authentically with locals, and gain a deeper understanding of Italian language and culture.
Author Name This preliminary text provides a brief introduction to the proceedings of the conference on teaching Italian as a Second…
Author Name The paper discusses the use of Figma (a digital board) and Wordwall (an online platform designed for teaching purposes)…