The Learning Mission: Gamification and L2 Italian in Action
This brief conference paper explains what gamification is about and how to use it to teach Italian, thus increasing student motivation an in-class participation.
An Italian cinema class confronts a troubling scene in a 1977 film and turns discomfort into inquiry, building global competence through research on feminism, consent, and law. The post shows how cross-cultural dialogue and ambiguity can transform shock into meaningful international learning.
In an era of instant answers, archaeology reminds us that true knowledge requires patience, curiosity, and depth. Excavating artifacts becomes a metaphor for learning itself, uncovering meaning layer by layer, connecting fragments of the past to build enduring wisdom for the present.
Author Name This preliminary text provides a brief introduction to the proceedings of the conference on teaching Italian as a Second…
Author Name This article aims to share several teaching practices developed over years of experience to counter the increasingly common phenomenon…
Author Name The paper discusses the use of Figma (a digital board) and Wordwall (an online platform designed for teaching purposes)…
Beyond Cultural tourism stands as a pivotal bridge connecting people across the globe through the exploration and appreciation of diverse cultures,…